21 February 2012
Chronicle Review
16 February 2012
Sherlock Holmes: A Game of Shadows
The box office takings were hardly insignificant either, and thus along rolls the rather inevitable sequel. But - in the spirit of the Empire striking back - we must ask: is it better than the first one?
Unfortunately, the rather inevitable answer is no. But it does come with some rather large caveats - namely the fact that it's more or less exactly as good.
There are some losses as it transitions into franchisedom - gone is the mystically gothic vibe of the first, Rachel MacAdams and the slightly looser structuring in favour of a tightly-paced, action-oriented flick with a villain whose primary weapon is economics. That and...y'know...predictive kung-fu. The mystery here seems all the less mysterious, and it's open to debate whether the film is better for it.
If you like your action at least considered, then you'll find a lot to like here. The idea of Holmes running a fight through his analytical mind is beautifully toyed with in this one, as he's not coming up against run-of-the-mill fighters now. There does come a moment where the switching between slow-motion and normal speed starts to feel a little gimmicky, but it never really comes to a head, and the fact of the matter is that it looks fantastic - if nothing else, Guy Ritchie has a fantastic eye for tensely directed action. Set pieces abound, and they're all immensely entertaining, from Watson attempting to conduct a rescue of Holmes under sniper-fire, and subsequently coming up with a rather...destructive solution to it, to a cross-dressing, train-based caper that brings about belly-laughs as well as getting the adrenaline flowing.
The story - whilst disappointingly dropping the mystical angle - is still tight and well conceived, and not a plot-hole in sight. It does occasionally feel a little contrived in its attempts to make the adventure a globe-trotting one when it could've easily been contained once again within London, with a brief foray to Reichenbach to cap it off. But this is easy to overlook, as in exchange we get a far grander plot that never drags and keeps the scenery interesting.
The chemistry between Downey Jr. and Law is still one of the main selling points, though, and they evolve the relationship beautifully. Holmes starts off, once again, having introverted himself due to a lack of an interesting case, and it's up to Watson to balance his affection for Holmes and that for his soon-to-be wife. The dialogue is as joyously tongue-in-cheek as it was in the first one, and Downey Jr's particular brand of 'insane genius' is, I must say, most appealing and engaging, and there's a certain joy to be had from the interplay between this and the more grounded intelligence of Watson that the screenwriters have done a fantastic job of capitalising on.
Elsewhere, Noomi Rappace, whilst good, feels almost entirely peripheral as Gypsy queen Simza, there almost as a MacGuffin that appears to have been accidentally made into an important player only right at the very end of the movie. Stephen Fry is great as Mycroft - or Mikey, as he's known in this interpretation. Whilst there's little familial resemblance, Fry plays off Downey Jr. rather wonderfully - QI's good and all, but he slips into Mycroft's shoes rather comfortably, and I distinctly remember wishing that he was in it more. It's a little let down by a relatively forgettable turn by Jared Harris in the nemesis role, though this could actually be interpreted as intentional - ultimately, the entire point of Moriarty's plan is that he's never implicit or even remembered in the war that his schemings creates. It's just that he's perhaps a little too successful, and this is actually, and oddly, to the film's credit.
All in all, this is a fantastic continuation of the now set-in-stone franchise. Richie does seem to have found another niche that he can operate rather well within, and the characterisations are utterly enthralling. Throw in some great performances, a wonderfully clever script and a neat twist on 'The Final Problem', and this is a sequel that for once doesn't disappoint.
20 January 2012
SOPA/PIPA
Ladies and gentlemen. In lieu of my more light-hearted pieces, for once I'd like to address a serious issue.
If you're not already, please get up to speed on the bullshit that's currently attempting to crimp its way through the American justice system - to bills: the Stop Online Piracy Act (SOPA) and the Protect Intellectual Property Act (PIPA):
http://www.bbc.co.uk/news/technology-16628143
http://www.bbc.co.uk/news/technology-16646023
http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act
I'm no pirate, but these ambiguous laws, if passed, will see the end of the Internet as we know it, both the bad parts AND the truly wonderful parts. This won't just affect the USA either, this'll have serious ramifications globally, both cultural and economic.
We need to make it clear that as a species, we will not stand for the global suppression of free speech and the systematic invasion of privacy that these bills would result in. The creative industry - and I speak as one of their number - need to learn that the onus is on *them* to pursue breaches of copyright, not on governments, internet service providers or individual websites that, as a by-product of providing a useful service to the masses, inadvertently enable pirates to go about their shady business.
It's like attempting to win the war on drugs by banning the wearing of shoes. It hurts everybody.
Intellectual property owners already have more than enough power - they have the ability to have a British citizen extradited to New York for breach of copyright. Isn't that enough?
The question we should be asking ourselves is this: why should we be forced to give up one of the great achievements of humanity - and yes, I rank the internet up there with landing on the moon, sliced bread, Firefly and the wheel - just because of a few douchebags use it to serially avoid paying for things? Should we give up language just because Scottish people swear a bit too much? Should we give up singing because of Nichole337? I think not. Censoring or banning these things hurts everbody. And if the creative industry want to go running to Daddy-government because tracking down pirates is 'too haaaaard!' then fuck them, the lazy pricks. I feel almost ashamed to be associated with them.
If you, intellectual property owners, would like to coax us, the consumers, into buying your product - make it worth buying. DVD extras, the experience of the cinema, additional but non-essential content for video games - I can go on. If they don't want to put the effort in, we must show that we won't tolerate the childish tantrum that SOPA and PIPA represent.
Pressure your bosses to pressure their bosses until the company you work for takes a stand against it, even if they have no internet presence whatsoever. Local representatives, Facebook, Twitter, your local newspaper, national newspapers, pubs, clubs, dives, squats, bedsits, kitchens, bars, hallways, lecture theatres and living rooms everywhere, get talking about it. Let's stand up for ourselves, and demand that the internet - in all it's majesty and depravity - be left exactly as it is.
Because ultimately, the internet reflects us as a society. Perhaps if governments focussed on tackling society's problems, then maybe we can set about solving the internet's problems too.
Oh yeah, and DVDs that I've bought or rented legitimately - don't fucking tell me that it's illegal to download this product. I know! That's why I bloody bought it!!!!!! YOU JERK!
Also some may recognise echoes of Jim Sterling's rant on the Escapist - I not only realise but openly admit that I am simply conforming to Jim's request at the end of the video. It is intentional, I make fuck all money from this blog and please don't sue me! Kthnxbai.
4 January 2012
I Want My Money! Or:...
Okay, first of all, a quick foreword to this - this is the longest non-fiction piece I've ever written. So...y'know...go with it.
I'll come out of the cupboard for a moment to admit that I don't get MMOs really. Yeah, the likes of World of Warcraft, Age of Conan, and EVE Online are all incredible pieces of software – with EVE in particular getting my seal of approval thanks to its outrageously deep economic system – but I've never really seen the appeal.
31 October 2011
Green Lantern Review
The answer to this question lies entirely at the script level, and perhaps with the ‘we accidentally threw too much money at it’...thing. There is literally no excuse for scripting this bad, particularly given the pedigree of both the character and the writing team – and the thing that seems to have eluded the production team is that you can’t solve the problems with your script by adding another gargantuan, effects-driven set piece.
Here is a story that has fewer plot points than Star Wars, and yet a thousand times more special effects shots - boiling down decades of mythology both intriguing and fatuous into a mere three story turns and a few bombastic action sequences. There aren't even any twists - it progresses exactly as you might expect, with about as many surprises as a night in with spaghetti Bolognese (what's this?!?! Mushrooms?!?! Oh no, wait..it's just more meat...).
So indeed, our jocky, vaguely arrogant hero learns the ways of the Green Lanterns from a slightly dead purple alien, learns some humility, and then beats up a big, bad alien menace, and ends up getting the girl. But there is literally just wiffle connecting them – ending up as something the Jesus of Suburbia might’ve stitched together, seventeen hours after his last Ritalin dose.
The most telling of these editing nightmares is the ‘training sequence’ that takes place on the Planet Oa. The scene skits fitfully from one character training our hero to another, and it’s in real time. After fifteen minutes of this schizophrenic character dropping, Hal is more-or-less shipped off back to Earth with a pat on the backside. It’s clearly an attempt at fan service, but ends up as more of an insult – making out that this intergalactic police force just hands its power rings out and says 'off you go', despite some earnest efforts to convince us to the contrary.
What’s worse, the entire thing – from the script to the staging - stinks of a certain Tom Cruise movie that involved an arrogant fighter pilot learning some humility. The only thing it’s missing is…y’know…the deeply homoerotic vibe, and even that would’ve at least given this kitsch appeal.
Still, it could’ve resulted in an element of simplicity that had the potential to be vaguely refreshing – Top Gun was hardly a bad film, after all - but it's rendered inert by a complete lack of interesting, connected characters (and yes, that is when compared to Top Gun). Ryan Reynolds does his best with the flaccid script, but ultimately just comes off as a set of teeth hovering in front of a green screen. Blake Lively's Carol Ferris is perhaps the dullest human being ever, let alone the dullest supporting female of all time. Tim Robbins and Mark Strong are completely wasted in roles that are almost entirely peripheral, with the latter’s potential for villainship clearly held back in a ‘we’ll definitely get a sequel!’ move. But the final, crippling blow is Peter Saarsgard's utterly, atrociously awful performance as red-herring villain Hector Hammond. Fine actor though he may be, he attempts to ham it up Anthony Hopkins style, and instead comes across as a screeching, irritating wet fish of a villain, who is ultimately and entirely brushed aside come the big climax.
Okay, so I’m assaulting it a bit here – it certainly wasn’t without its merits. Strong was actually really quite good as Sinestro, and Reynolds, had he had a better plot and stronger writing to work with, would’ve been actually a surprisingly good choice for Hal Jordan, as even in these shambling proceedings, he manages to nail the transition from bastard to do-gooder. The effects are impressively done (when they aren’t completely overwhelming the screen, that is), and there’s an element of fun to be had in all of the set pieces – particularly one that sees him saving a crashing helicopter, which allows Martin Campbell to really flex his action muscles.
It’s just so bloody insubstantial, at the end of the day. There’s so little to it, and yet it lasts for the better part of two hours, with the majority of the film spent faffing about. Had it not been so cynically sequel-driven, or even had a script better than this Top-Gun-with-superpowers knock-off, it could’ve been a decently entertaining movie. As it stands, it’s a sporadically enjoyable, yet ultimately empty affair. The Green Lantern genuinely deserved better than this – some of the most intriguing, integral stories of the DC universe have just been allowed to fizzle out. Let’s hope they still greenlight (hah!) a sequel. Is it way too early to consider a reboot? With distinctly less money thrown at it, and Mark Strong as the main villain? Probably…ah well.
26 October 2011
Contagion Review
18 October 2011
The Three Musketeers Review

If you're an avid fan of this blog - all five of you... - then you'll know that I'm rather keen on surprises, particularly when it comes to movies. Good surprises are my favourite, but obviously there're bad ones out there too, and one must be prepared for both eventualities, especially when you go in to a movie with rather heavy expectations. It's perhaps as much a shock to me as it might be to you that actually, against all the odds, I ended up having a huge amount of fun with The Three Musketeers.
I'm going to dedicate an entire paragraph of this review to the film critic in me that wears a top hat and monocle, and snarfs derisively at the so-called 'tosh' that frequently excuses itself as mainstream cinema these days. Artistically speaking, this movie has practically zero merit - every single shot is derivative of some other, frequently better movie, with director Paul WS Anderson riffing on everything from 300 to Master and Commander, and stopping at every station in between, including a reference to Anderson's own Resident Evil franchise. The dialogue frequently and unceremoniously thuds. There's the bizarre decision to give every 'French' person a British accent, except D'Artagnan, who is saddled with Logan Lerman's smarmy, smug American mannerisms. The story has almost inexcusably been compromised beyond recognition, driven by producer-fueled delusions that it might not sell Stateside. That Alexandre Dumas didn't rise from his grave in search of brain-munching vengeance is perhaps a small mercy...
But about 30 minutes into the movie, this particular aspect of my personality was given pause, and the rest of me spent three minutes ignoring the film, attempting to figure out quite what had silenced him so thoroughly. Then it hit me - the ridiculous choice of accents, the knowing winks to pop culture, the outlandish twists on an established story, the vaguely plastic sheen to the set and costume design, the outrageous moustache twirling of Orlando Bloom and Christophe Waltz as the villains.
This is a bloody pantomime!
Then it started to happen - I started to have fun, and by the time James Corden was on stage...sorry, screen, offering the rest of the cast some cheese, I was having an absolute ball.Yes, it dances a merry jig on Dumas' grave. Yes, for whatever reason, Anderson saw fit to add fucking airships into the fray. But somehow, it emerges as a schlocky, silly piece of genuinely fun cinema, that entertains whilst it's there, and will instantly be forgotten.
There are problems with it, mostly stemming from the moments when it takes itself a little too seriously - it features a grave performance from Matthew MacFadyen as Athos that frequently seems out of place given that there are fucking airships that shoot fire from dragon-shaped cannons. It's more the writers' fault than MacFadyen's, and when he is allowed to join in on the fun, he shines wonderfully.
Then there's Logan Lerman. A fine young actor though he might be - but he's utterly, utterly miscast in the lead(-ish) role. Had he been replaced by a young British actor in keeping with the rest of the cast (or at the very least, been forced to adopt the accent) the smarm might've come across as slyly ironic. Alas, we'll never know.
Still, there's so much on show that is genuinely enjoyable. From the mentioned fire-shooting airships (which subsequently do battle and, in one of the movie's most joyous pieces of silliness, end up crashing into Notre Dame), to beautifully choreographed and shot sword-fights, you can't say that Anderson doesn't have an eye for outrageous (say it with a French accent!) set pieces.
The cast - for the most part, at least - seem to have cottoned on to the nature of the film as well, and have tongues firmly planted in cheek as they bounce across the screen. As mentioned, Orlando Bloom belies his usual wooden performances to bring a villain so deliciously, ridiculously evil and pompous you just can't help but chuckle every time he's on screen. Luke Evans is great as Aramis, and Ray Stephenson is essentially doing a pantomime version of Titus Pullo from Rome as his interpretation of Porthos, which is exactly as fun as it sounds.
So...you'll have noticed my overuse of a certain three-letter word in this review: fun. The movie is by no means good. But it is fun, and a lot of it. Get a few beers in you, see it with other movie-loving mates, and you'll have a ball. Just leave the top hat and monocle at the door, yeah?
18 September 2011
Minecraft Boredom
9 September 2011
Super 8 Review

12 July 2011
Tree of Life Review

Reviewing a ‘film’ such as The Tree of Life is not without its difficulties. Chief among said difficulties is that whilst this does indeed share the trait of being a collection of moving pictures and sounds combined together and then projected onto a large white canvas, this is no film in the traditional sense of the word.
Rather, in true Terrence Malick style, this is a visual poem – a musing on faith, life, death, the nature of memory, the universe and the inter-connectivity of everything. There is a story, but it’s a mere conduit to the poetry. Boiled down to its most basic level, it’s about a man named Jack, who - after many, many years - finally comes to terms with the death of his brother.
There are performances contained herein, and they are, for the most part, good. The child actors in particular go completely against the norm to give a frighteningly accurate portrayal of pre-pubescent rebellion, all mumbles and passive-aggressive barks. Brad Pitt gives his most understated performance to date as Jack’s father - all pent up, like a spring that is ready to snap at any moment, and snap it does.
In truth, though, this is a piece where dialogue and performance are practically inconsequential. They simply meld into and accentuate the visual poetry on display – and what a work of visual art this is. Suns are born and die, microbes flitter and dance across the screen, sunlight plays through forests that tower overhead. It’s a sensual experience, full of the little curiosities of nature that we usually take for granted - and you can almost feel them: the roughness of stone, the silky veneer of a butterfly’s wings, the heat of the sun on your face, the odd sensation of wet grass stuck to your bare feet. And to go into the other-worldly beauty of Jessica Chastain – playing either an angel or Jack’s mother, it’s tricky to tell – in this piece would require a separate, 700-word essay just to do even a vague amount of justice to.
But what’s perhaps most astonishing about this cinepoem (yes, that is an actual thing) is that it rhymes, and the effect that this has on you, the filmgoer, if you allow it. It’s so difficult to describe this in words alone, but there’re visual motifs that echo throughout the piece, allowing it to lull you into an almost meditative state. Your breathing will slow, you’ll be able to hear your heart beating slowly but regularly, and the editing seems almost designed to synchronise with this state.
If there is a failing of the movie, it’s that about three-quarters of the way through there is a sudden attempt to shoehorn in forty minutes or so of vaguely coherent narrative. There is an argument that’s in favour of this – given the transient nature of memory; it’s essentially Jack’s thoughts finally cohering into something tangible, instead of vague flashes of emotional imagery. But from a structural point of view, it’s vaguely confusing, and it takes a little effort to adjust back from the zen-like trance that the first part of the movie will almost certainly put you into.
It’s also about twenty minutes too long, but it’s difficult to point at any particular part and say ‘that needs to go’, although the slightly bizarre sequence involving dinosaurs is probably a candidate, and there’s probably quite a bit that can be trimmed from the coming-of-age film that got stuffed into the final hour. And yes, it is about as pretentious as cinema can possibly get without actually starting to smoke a gauloise.
At the end of it, though, I’m not going to give this a star rating. If I were going to, it would be a five, simply because you should go see it, to make of it what you will. You might hate it, you might love it, it might bring you to tears or you might be entirely indifferent. It is one of those magical movies that you have to make work for yourself. If it hasn't become clear to you yet: I enjoyed myself – but it’s not entertaining in the traditional sense of cinema. It is, however, thought-provoking, heart-wrenchingly beautiful and truly fascinating. It works on about eight different levels, and all of them are intriguing and well thought out. Please see it – it’s an experience quite like any other so far this year.